Gaming

Knockout City Shutdown: What You Need to Know
Knockout City shutdown: servers go offline June 6, 2025 at 12:00 GMT. Here's the final plan and what it means for you.

Saber Interactive Hydra: The Live-Ops Platform Now Open to All Developers
Saber Interactive Hydra, the live-ops platform behind Space Marine 2 and World War Z, is now open to all developers with usage-based pricing and modular services.

Zero Parades: For Dead Spies: Should You Care?
Zero Parades: For Dead Spies is a bootleg Disco Elysium that asks what's real. After 15 hours, I'm conflicted but hooked.

10 Terrible FPS Games You Should Avoid at All Costs
From a buggy RoboCop to a Kinect disaster, these terrible FPS games are best left in the bargain bin. DualShockers' Jake Valentine lists ten you should avoid.

Fargo Season 5 Is a Masterpiece Worth a Weekend Binge
Fargo season 5 delivers a return to Midwestern roots with Juno Temple and Jon Hamm. Here’s why this anthology standout deserves your weekend.

Unknown Worlds' No-Killing Ethos Defines Subnautica 2 Strategy
Unknown Worlds' no-killing ethos for Subnautica 2 remains a core design tenet. Design lead Anthony Gallegos acknowledges player resistance, yet confirms the studio's commitment to non-violent problem-solving, defining the franchise's unique market position.

California Protect Our Games Act Passes Committee
California Protect Our Games Act passes appropriations committee, a win for Stop Killing Games movement over ESA objections.

Subnautica 2's 2M Early Access Sales Underscore Market Demand
Subnautica 2 sold 2 million copies in 12 hours, with 1 million in the first hour. The dev's candid piracy remarks highlight a new brand strategy.

AMD's FSR 4 Rollout to Older GPUs Signals Broader Strategy
AMD's FSR 4 is finally coming to RDNA3 and RDNA2 GPUs starting July, with performance trade-offs – a strategic move to maintain broad compatibility against Nvidia DLSS.

Subnautica 2 Non-Violence: What It Means for Players
Subnautica 2 devs explain why they're keeping weapons out, even after one country's fans wanted them. Here's the honest take.

Krafton Subnautica 2 Earnout at Risk After 1M First-Hour Sales
Subnautica 2 sold 1 million copies in its first hour, putting Krafton's $250 million earnout obligation to former Unknown Worlds principals in sharper focus.
