Gaming

ZA/UM to Lay Off 32 Staff Members
ZA/UM announced it will lay off up to 32 staff members following the commercial performance of Zero Parades: For Dead Spies.

Console Market Risks Long-Term Stagnation
S&P Global Market Intelligence predicts 25 to 30 million missing console sales as component costs threaten to shrink the audience.

I Would Fight It Tooth and Nail: The Sims Artist
Senior character artist Jess Hyland discusses potential diversity mandates following the $56 billion EA buyout.

Palworld 1.0 Update Adds 14 Weapons
Palworld 1.0 update expands the game's arsenal with 14 new weapons and corresponding ammo types for players to craft.

Microsoft's id Software Cuts Reshape Xbox Strategy
Withid Software reduced to fewer than 50 staff, Microsoft signals a shift away from internal engine development and legacy studio independence.

Before Crisis English localization Announced
Square Enix announced the Before Crisis English localization for Ever Crisis, which is shutting down in October.

What Paralives Features Mean for Life Sim Players
Paralives introduces new mechanics like height sliders and gridless building that raise the bar for the life sim genre.

Boss Key Productions and Legacy Reflections
Former Boss Key Productions leader Cliff Bleszinski reflects on the studio closure in 2018 and his transition to theater production.

How the Capcom Five Built the GameCube's Legacy
The Capcom Five was a joint venture between Capcom and Nintendo that produced classic games like Resident Evil 4, but ultimately failed to boost GameCube sales.

Clair Obscur: Expedition 33 Studio's New Path
Sandfall Interactive is prioritizing creative vision over market trends for its second game following the success of Clair Obscur: Expedition 33.

Cosmic Division: What to Expect
Former Housemarque director Harry Krueger launched Cosmic Division, a new studio aiming for sustainable, long-term development.
