Gaming

7 Soulslikes Where Your Actions Change the Story
Some Soulslikes reward choice: 7 Soulslikes where actions change the story, from Sekiro to Elden Ring, with branching endings and replay value.

The Sunday Papers: FFXVI, Armored Core 6, AI Research and Microsoft Layoffs
The Sunday Papers rounds up the week's writing highlights, covering Final Fantasy XVI's Dhalmekia, Armored Core 6's violence, AI research and Microsoft layoffs.

Dragon's Dogma 2: Dark Arisen TGS 2026 Preview
Dragon's Dogma 2: Dark Arisen at TGS 2026 left our writer puzzled but eager, with new bosses and a darker tone ahead for October 9.

Final Fantasy 7 Revelation Director Naoki Hamaguchi Wants You to Play Previous Games
Final Fantasy 7 Revelation director Naoki Hamaguchi wants players to experience Remake and Rebirth first, clarifying his earlier standalone comments.

Obsidian creative identity survives Bethesda memo
Obsidian retains creative identity under Bethesda, per a Jill Braff memo, though the studio now reports to her and leads Fallout work.

Hideo Kojima Backrooms film praise meets Kane Parsons
Hideo Kojima praised Backrooms director Kane Parsons in a Famitsu interview, linking the film's liminal horror to P.T. and his upcoming game OD.

PM Studios Mourns PlayStation Disc End, Eyes AA Future
PM Studios CEO Michael Yum calls Sony's PlayStation disc production ending in January 2028 'sad and devastating' as the publisher pivots to AA games.

Escape From Playtime Release Date Set for October 21
Escape From Playtime release date lands October 21 on Steam early access, letting four players team up as Smiling Critters in Playtime Co.'s factory.

8 Creature Taming Games Better Than Aniimo
Aniimo is a strong monster-catching game, but these 8 creature taming games — from Palworld to Digimon Story Time Stranger — surpass it.

Hollow Knight: Silksong Tasks Before Sea of Sorrow
Get ready for Hollow Knight: Silksong Sea of Sorrow with ten endgame tasks, from Steel Soul Mode to the secret Cursed Child ending.

Saber Interactive Tim Willits: Studios Must Look Beyond Geography
Saber Interactive Tim Willits says North American studios should look beyond their own geography and embrace smaller projects and global co-development.
