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1 October 2026ยท7 min readยทBy Ryan Mercer

Gears of War: E-Day Devs Fear Layoffs Before Bonuses

Gears of War: E-Day developers at The Coalition fear layoffs right after launch could cost them Metacritic bonuses due in late October.

Gears of War: E-Day Devs Fear Layoffs Before Bonuses

Gears of War: E-Day devs fear layoffs at The Coalition. The timing stinks. With the game only weeks from release, staff at the Vancouver studio are bracing for cuts that might land before their Metacritic bonuses ever hit their bank accounts, and that's a brutal spot to be in. And they're worried it's coming soon.

A Studio That Thought It Was Safe

For most of this year, The Coalition looked untouchable. Microsoft has been hacking away at its gaming division since July, when new Xbox CEO Asha Sharma announced 3,200 job cuts across the company. Roughly half of those landed immediately. Activision, Bethesda, Id Software, Blizzard, Mojang, and King all took hits. Double Fine and Compulsion were pushed into independence. Arkane Lyon, Undead Labs, and Ninja Theory were handed to new owners or shoved into consultation processes.

Then came another round two weeks ago. Halo Studios was gutted, with Activision taking control of the franchise. Rare and World's Edge were folded under Activision's umbrella, and the Age of Empires studio reportedly lost about half its developers. Obsidian was absorbed by Bethesda. Ninja Theory entered a consultation process that could end in closure. Undead Labs bled staff as it went independent. At least 268 more roles vanished in that wave alone.

Through all of it, The Coalition kept working. Developers there believed two things protected them. First, they were finishing a major Xbox release, and laying off people mid-crunch on a flagship title would be absurd. Second, as one source put it, the studio was one of Xbox's "good children," and its own site calls it a flagship first-party studio and the home of one of gaming's most acclaimed series. Leadership had kept a hands-off approach for years. And that arrangement seemed to be working.

Then Juan Vaca Got Laid Off

Last week, Gears of War: E-Day story director Juan Vaca announced he had been laid off as part of Microsoft's cuts, and that was barely two weeks before the game's release. It's a brutal timing. A source told Kotaku that a "handful" of other developers had also been let go shortly before Vaca, for reasons separate from the wider Xbox layoffs, and multiple sources have confirmed that staff were quietly let go at The Coalition in recent weeks. And they don't know why.

One source called Vaca's departure "very demoralising."

"I can only imagine the heartbreak of spending all those years on a game to have the final stretch ripped away, completely out of your control," the source said. "It's like you planned for a year on a meal for your family where everyone will be there and the day of, you get locked out of the building or something and can't join in."

Developers are now "unhappy about it and on edge," the source added. They had expected layoffs to come after release, if they came at all. That assumption is gone. "Now we're just expecting the next wave, or being reorganised under Activision or something later this year."

The Bonus That Might Vanish

This is where the fear gets sharper. The Coalition runs a Metacritic bonus scheme, which is standard practice across the industry, and an internal email verified by Eurogamer confirms both the arrangement itself and its typical structure, under which developers get paid if Gears of War: E-Day hits certain critical targets. So the money follows the scores. But the catch is eligibility. You must be a full-time employee at the time of the payout, and that's a condition they don't bend on, which means the people who actually built the game can't collect unless they're still on staff when the checks go out.

A cell phone sitting on top of a wooden table next to a keyboard

Studio leadership told staff that payout should land "near the end of October," according to one source. That creates a brutal window. Anyone laid off between the game's release and that date could technically still be on payroll, but whether they qualify for the bonus remains unclear.

It remains unclear whether those recently cut, including Vaca, will receive their bonuses if the targets are met. But for current staff, the question is unanswered. If they are let go right after E-Day launches, do they get paid? Nobody knows.

Whether Vaca will see his bonus remains unclear. The possibility of layoffs before the payout is now a cause for concern among staff.

Skepticism Runs Deep

Multiple sources say Microsoft's wider behavior has bred serious doubt. Some at The Coalition expect an attempt to "avoid" paying Metacritic bonuses to anyone hypothetically laid off just before or right after release.

  • Staff believed The Coalition was spared because it was finishing a major release.
  • They also saw the studio as a protected Xbox "good child."
  • Vaca's layoff, plus quiet departures, shattered that confidence.
  • The Metacritic bonus payout is expected near the end of October.
  • Eligibility requires full-time employment at payout time.

Morale has taken a hit before.

Market Context: According to a GDC State of Games Industry report in partnership with Omdia, 41% of developers were impacted by layoffs in 2024.
This isn't the first time. Back in July, shortly after the first 1,600 cuts, one source described the mood as "cautious," with the remaining layoffs "hanging over our heads," and said energy at the studio was "not full death-march," but muted, a feeling that source predicted would last until three months after E-Day's release. "The mood is 'let's not celebrate the game until we're three months post launch, just in case,' which is very unusual," they said. And that's the thing. We've seen this before, and they're still waiting.

The team had also been "crunching hard" in the final months before launch. That push? Rewarded. Extra vacation time, varying by person, helped ease some worries. Internally, extra work is viewed as occasionally necessary for a game like this, and there is an acknowledgment the team has worked "incredibly hard" on E-Day. But crunch remains a major issue in game development, no matter how many promises of cultural change have been made over the years, and that's a truth the industry can't seem to outrun.

What stings most is the contrast. Earlier this summer, the sense was that Xbox was "invested" in The Coalition for the long haul. Cautious optimism held. That is gone now. A studio on the eve of a triple-A release should be celebrating. Instead, Gears of War: E-Day devs fear layoffs, and the threat of missing bonuses has turned what should be a milestone into a waiting game.

Microsoft still has many cuts planned across Xbox. Whether those fears prove unfounded or whether The Coalition's big moment gets spoiled by decisions made far above the studio's head, only time will tell. Xbox declined to comment on the record.

Frequently Asked Questions

Why do Gears of War: E-Day developers at The Coalition fear layoffs before their bonuses?

Gears of War: E-Day devs fear layoffs because the studio runs a Metacritic bonus scheme that requires employees to be full-time staff at the time of payout, and the payout is expected near the end of October. Being laid off between the game's release and that date could mean missing the bonus entirely, and staff are now expecting the next wave of cuts or a reorganisation under Activision later this year.

Who was laid off at The Coalition shortly before Gears of War: E-Day's release, and what was the reaction?

Juan Vaca, the Gears of War: E-Day story director, announced he had been laid off as part of Microsoft's cuts barely two weeks before the game's release. A source called his departure "very demoralising" and said developers were "unhappy about it and on edge," with one source describing it as like being locked out of a planned family meal on the day itself.

How did The Coalition staff previously believe they were protected from Microsoft's layoffs?

Developers at The Coalition believed two things protected them: they were finishing a major Xbox release, and laying off people mid-crunch on a flagship title would be absurd. They also saw the studio as one of Xbox's "good children," a flagship first-party studio with a hands-off leadership approach that had kept it safe for years.

When is the Metacritic bonus payout expected, and what eligibility condition applies?

Studio leadership told staff that the payout should land "near the end of October," according to one source. The eligibility condition is that you must be a full-time employee at the time of the payout, and that is a condition they don't bend on.

What has the mood been like at The Coalition since the earlier layoffs in July?

Back in July, shortly after the first 1,600 cuts, one source described the mood as "cautious," with remaining layoffs "hanging over our heads" and energy at the studio "not full death-march" but muted. That source predicted the feeling would last until three months after E-Day's release, saying, "The mood is 'let's not celebrate the game until we're three months post launch, just in case,' which is very unusual."

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Written by
Ryan Mercer

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