Wardogs Devs Come Down Hard on XP Farms
Wardogs devs come down hard on XP farms, resetting cash and XP and permanently banning exploit server users.
Wardogs Devs Come Down Hard on XP Farms
Bulkhead has drawn a line in the sand. It's not mincing words. The studio behind the military shooter, Wardogs, is coming down hard on XP farms, and anyone treating its early access economy like a personal ATM now faces real consequences. Players who abuse cash exploits, farm XP in dedicated servers, or publish tutorials on how to break the system can expect a full currency reset or even a permanent ban.
The game has barely been out a week. Wardogs launched in early access last week and hit over 400,000 simultaneous Steam players by Sunday. That's a huge crowd for any shooter, let alone one built around the idea that cash is king. Every action pays out. Every kill, every match, every little bit of chaos funnels money into your pocket. So when thousands of players pile in at once, and they're all chasing the same payouts in a game where every scrap of chaos turns into cash, some of them are going to look for shortcuts.
What Bulkhead Actually Announced
The studio rolled out a patch focused on the game's server browser, adding a dedicated feed for community servers. And alongside that update, Bulkhead issued a clear warning about how it plans to police its in-game economy, a message that covers three distinct groups of offenders and makes it plain that the punishments escalate fast, because they don't want anyone claiming they're confused about the rules. Three groups. It's a warning.

- Cash exploit users: Anyone caught abusing cash exploits and bugs will have their cash and XP reset to zero, plus a timed ban that scales with previous infractions.
- Exploit tutorial makers: People who create content that teaches others how to abuse systems, without any regard for reporting the issue, will be treated as advertising cheats and receive a permanent ban.
- XP server farm users: Anyone tracked joining an XP farming server for more than a few minutes gets a permanent ban.
That last one is the nuclear option. Bulkhead is not messing around.
"We track every server you enter, and we are also very aware of which servers are XP farming servers. If your account is tracked as joining one of these servers for more than a few minutes, we will ban your account permanently."
The Mixed Message Nobody Can Ignore
Here is where things get strange. Wardogs is a game about getting rich. The whole pitch revolves around individualized payouts for a bunch of different in-game actions. Cash is king, remember? So telling players not to grind feels a little like opening a buffet and then yelling at people for eating too much.
There is a difference between playing the game as designed and breaking it so you never have to play at all. Bulkhead wants you to grind. They just want you to do it in a way that does not ruin the experience for everyone else.
The devs encouraged community server grinding. And they did it in the same breath as their threats. Players in community servers now get an additional 5% End of Match cash bonus, a gesture that Bulkhead framed as an apology for rushing its Community Server strategy, which is a strange way to say sorry when you're also warning people at the same time. So if you're looking to grind, we suggest jumping in a community server. It's that simple.
Read that again. Grind in our servers. Just not in the ones built to exploit us.
Why Server Farms Are the Real Target
XP farming servers are a specific kind of plague. They are not just about one player getting rich quick. The developers want to avoid the server browser being slammed with names like "[EU/DOGF$RM]" and turning a community tool into a wasteland of automated nonsense. For players who actually want to play the game, finding a decent server becomes a chore.
Bulkhead acknowledged the problem directly. Community Servers are the lifeblood of FPS games like ours," the studio wrote. "We want to make sure we actively create technology in and out of the game that supports the growth and fostering of communities. We have failed to do that by rushing our Community Server strategy. As we've always said, when we're wrong, we'll hold our hands up. We got this bit wrong.
That is a rare admission. Studios usually bury that kind of mea culpa in a patch note footnote. Bulkhead put it front and center.
The Line Between Testing and Cheating
The devs also clarified what counts as abuse versus what counts as helping. If you find a bug and test it once or twice, that is fine. They called it helping with QA. But if you find something and then keep doing it over and over again, that is abuse. The distinction is repetition.
There's also a nuance in how they handle exploit content. Posting on social media or Discord? Not banned. The problem is promotion versus alerting. If you're genuinely trying to report an issue to the devs, you're fine. But if you're making a tutorial so thousands of players can copy your exploit, walking them through every step in a way that turns a private report into a public how-to guide, then you're advertising cheats.
What Comes Next for Wardogs Devs Come
Down Hard on XP Farms
Bulkhead promised that even players currently getting away with system abuse will eventually be caught. "Effectively, if you find something and you then keep doing it, over and over again, that is abuse of an exploit," the studio concluded. The tracking is already in place. Every server entry is logged.
This is an aggressive stance. For a game that launched into early access just last week, one that's still finding its footing and its audience, the Wardogs devs have decided that coming down hard on XP farms is the right call. Whether that keeps the community clean or drives frustrated players away remains to be seen. But it's a gamble. The Wardogs devs come down hard on XP farms, and they don't seem worried about who that upsets.
If you are grinding in Wardogs right now, check which server you are in. The banhammer does not care about your intentions.
Frequently Asked Questions
What specific punishments did Bulkhead announce for the three groups of offenders in Wardogs?
Cash exploit users will have their cash and XP reset to zero, plus a timed ban that scales with previous infractions. Exploit tutorial makers will receive a permanent ban, while anyone tracked joining an XP farming server for more than a few minutes also gets a permanent ban.
Why does the article suggest Bulkhead's approach to XP farming seems like a mixed message?
Wardogs is a game about getting rich where cash is king and every action pays out, so telling players not to grind feels like opening a buffet and yelling at people for eating too much. However, Bulkhead wants players to grind in community servers, not in servers built to exploit the system.
How does Bulkhead distinguish between testing a bug and abusing an exploit?
If you find a bug and test it once or twice, that is fine and is considered helping with QA. But if you find something and then keep doing it over and over again, that is abuse, with the distinction being repetition.
What incentive did Bulkhead offer to players who grind in community servers, and how did they frame it?
Players in community servers now get an additional 5% End of Match cash bonus. Bulkhead framed this as an apology for rushing its Community Server strategy, which the article notes is a strange way to say sorry while also warning people at the same time.
What problem do XP farming servers cause for the Wardogs community, according to the article?
XP farming servers are a specific kind of plague that is not just about one player getting rich quick. They risk slamming the server browser with names like "[EU/DOGF$RM]" and turning a community tool into a wasteland of automated nonsense, making it a chore for players who actually want to play to find a decent server.
๐ฌ Comments (0)
No comments yet. Be the first!












