2 June 2026·7 min read·By Kai Nakamura

Mina the Hollower Modifiers: Make the Game Harder

Mina the Hollower modifiers crank the difficulty. Damage multipliers, random shops, and more—here's what each changes.

Mina the Hollower Modifiers: Make the Game Harder

Mina the Hollower modifiers are not just accessibility toggles. They are a secret difficulty dial hiding in plain sight. You finished your first playthrough. You are hungry for more. New Game Plus is right there. But you want something spicier. Something that makes your palms sweat. The modifier menu is where you find it.

What The Modifier Menu Actually Does

Yacht Club Games built these toggles with a dual purpose. The advertised goal is making the game easier for players who are struggling. But flip them the other way and they become a custom torture menu. You can crank the pain up to absurd levels or keep things challenging without tipping into madness.

Here is what the patch notes buried. Most modifiers disable achievements the moment you turn them on. Some can only be toggled at the start of a fresh run. And a handful of the best ones are locked until you have beaten the game at least once. You should do that anyway.

The Fine Print Before You Suffer

  • Enabling most modifiers disables achievements entirely
  • Several modifiers can only be toggled when starting a new game
  • The hardest modifiers require beating the game first

Now that we got the warnings out of the way, let me show you which Mina the Hollower modifiers actually make the game harder without making it stupid.

Damage Gets Personal

Mina takes fairly consistent hits from most enemies. You learn the rhythm. You gauge how much punishment you can absorb. Then someone at Yacht Club decided that was too comfortable.

Every Hit Hurts More

Turn on Take 1.5x Damage and everything changes. An attack that normally chips off 50 health now deals 75. That does not sound dramatic on paper. But damage values are exponential. A big hit that would shave half a maxed-out health bar now puts you at death's door. Dodging and burrowing stop being optional.

Candle Danger is sneakier. Those innocent candlesticks scattered around levels that drop bones and Joules now hide something nastier. Smash one and an enemy might pop out ready to bite your head off. You learn to stop smashing every candle you see. The people of Tenebrous Isle would probably thank you.

Floor is Lava turns your own movement into a hazard. Mina leaves a corrosive ooze trail everywhere she steps. It only hurts you. It disappears after a moment but lingers long enough to force constant repositioning. Boss fights in cramped arenas become a frantic dance. Stand still and you cook.

Chaos In Your Loadout

You probably found your favorite Sidearm by now. Maybe the Mist Jar. Maybe the Beckoning Collar. You got comfortable. Sidearm Roulette exists to shatter that comfort.

Your Weapon Is Not Yours

Every time Mina takes damage, your equipped Sidearm randomly changes to another one. All 15 Sidearms are in the pool. You might get lucky and land on something you love. You might lose your preferred tool with one errant poke. This modifier trains you to master every option in the arsenal. Or it kills you trying.

Level Up Enemies is even meaner. Certain enemy types like Goopers, Gremlins, and Troopers have multiple variants that get stronger as the game progresses. This modifier replaces every enemy with its strongest possible version from the very beginning. Early-game areas become endgame danger zones. Secret-hunting through the town ruins turns into a brawl with top-class Troopers.

Resources You Took For Granted

Plasma Vials are not straightforward heals. You deal damage or collect Plasma Roses to fill the yellow section of your health bar first. Then the Vial restores whatever you built up. It already requires work. Less Plasma makes you work harder.

a video game of a character

Healing Is No Longer A Given

Plasma gain from attacks, roses, and Trinkets gets tamped down across the board. You need to stay in combat longer to get the same healing payoff. Safe healing windows become precious. If you ever wanted to practice healing discipline like a Soulslike demands, this is your drill instructor.

Less Healing Water hits the Underlab hot springs. Normally those soothing pools restore Mina to full health instantly. With this modifier active, they only fill half your health bar. The springs can still save you from the brink. But you are on your own for the rest. Health-restoring Trinkets suddenly become must-have gear instead of inventory filler.

If you really want to spice things up a little bit, you might want to pay a visit to the modifiers menu and activate some of the difficulty-boosting options.

Bones, Shops, And Losing Everything

Boning Up 20% Slower adds interest to every stat increase threshold. A Bone Up that normally costs 1,000 bones now costs 1,200. That percentage-based increase compounds as thresholds climb into the higher thousands later in the game. Reaching your next level takes longer. Every purchase decision tightens.

Shop Prices set to Random is pure chaos with a catch. Every shopkeeper randomizes all prices. A Joule jar that normally costs a couple hundred bones could cost several thousand. Something expensive could become dirt cheap. But do not bother trying to reset for better prices. They are seed-based and locked the moment you start the game.

The Ultimate Penalty

Lose One Level is the modifier that separates thrill-seekers from masochists. Suffer a Sparkless Death and you do not just drop your bones. You also lose one level in attack, defense, and sidearm power simultaneously. There is no protection. No Bonestone safeguard. No trick to dodge it. You just have to stop dying.

Most games treat levels as permanent milestones. Mina the Hollower modifiers like this one laugh at that assumption.

Are These Worth Turning On

That depends on what you want from a second playthrough. Some of these Mina the Hollower modifiers nudge the difficulty up gently. Others grab the wheel and steer you into a ditch. The beauty is that you choose the combination.

Maybe you start with 1.5x Damage and Candle Danger. Add Floor is Lava once you get cocky. Stack on Sidearm Roulette when you truly know every Sidearm. The modifiers turn Mina the Hollower into a game that keeps teaching you new things long after the credits roll.

  • Start small with one or two modifiers to learn the new rhythm
  • Combine damage modifiers with resource scarcity for real pressure
  • Save Lose One Level for when you genuinely know enemy patterns cold
  • Remember achievements are off the table the moment you toggle anything

You beat the game once playing by its rules. Now make it play by yours. Just prepare to die a lot more along the way.

Frequently Asked Questions

What is the dual purpose of the modifier menu according to the article?

The advertised goal is making the game easier for players who are struggling, but flipping them the other way turns them into a custom torture menu. This allows players to crank the pain up to absurd levels or keep things challenging without tipping into madness.

Why might a player want to avoid smashing candles with Candle Danger active?

With Candle Danger active, smashing a candle might cause an enemy to pop out ready to bite your head off. The article advises that you learn to stop smashing every candle you see because of this hidden danger.

How does the Sidearm Roulette modifier change gameplay?

Every time Mina takes damage, her equipped Sidearm randomly changes to another one from the pool of all 15 Sidearms. This forces the player to master every option in the arsenal or risk losing their preferred tool with one errant poke.

What condition must be met to unlock the hardest modifiers?

The hardest modifiers require beating the game at least once before they become available. The article notes that you should do that anyway, as some of the best modifiers are locked until you have completed a first playthrough.

Which modifier is described as the 'ultimate penalty' and what does it do?

The 'ultimate penalty' is the Lose One Level modifier. When you suffer a Sparkless Death with this active, you lose one level in attack, defense, and sidearm power simultaneously, and there is no protection or trick to dodge it.

K
Written by
Kai Nakamura

💬 Comments (0)

Sign in to leave a comment.

No comments yet. Be the first!