29 May 2026·6 min read·By Kai Nakamura

IO Interactive Project Fantasy Strategic Bet

IO Interactive Project Fantasy is an online RPG, shifting from Bond and Hitman to a live-service IP.

IO Interactive Project Fantasy Strategic Bet

IO Interactive Project Fantasy marks the studio's most decisive strategic departure in a generation, arriving at a moment when 007 First Light has just proven the company’s blockbuster credentials. The new James Bond game enjoyed a warm critical reception and strong launch sales, opening the door to the trilogy IO has long envisioned. But even as 007 First Light dominates the conversation, the studio's next biggest development team isn't working on another Bond adventure or a return to Hitman. Instead, a majority of creative resources are pouring into an entirely new online fantasy RPG, quietly named Project Fantasy. Development is active. A recent visit to IO’s Brighton studio, one of five the company runs across Europe, showed concept art lining the walls and a creature being animated on-screen. This is a deliberate wager. In an industry where licensed sequels often define a studio’s safe path, IO Interactive Project Fantasy represents a deliberate wager on something new, risky, and built to last for years.

IO Interactive Project Fantasy Bets Big

Read alongside the success of 007 First Light, the picture clarifies. IO could have followed the Bond momentum with a swift sequel, capitalizing on a warmly reviewed, commercially promising launch. The studio itself has spoken of a James Bond trilogy dream. But the next major project is not even set in the spy world. During a pre-launch conversation, chief development officer Véronique Lallier revealed that the Project Fantasy team is already “bigger than the Hitman one at the moment but smaller than the 007 First Light one.” That scale, in the lead-up to the Bond game’s release, points to a multi-studio operation where the new IP commands more developers than the Hitman franchise that built IO’s modern reputation. Now, with 007 First Light out, those numbers may shift, but IO intends to keep a large live-service workforce supporting the spy game while Project Fantasy continues to swell. The deliberate distribution of talent signals a portfolio strategy that hedges the licensed hit with a homegrown property, and IO Interactive Project Fantasy sits at the center of that calculation.

A Studio Divided, Creatively

IO’s creative leadership has split responsibility. Hakan Abrak, the CEO and co-founder, led 007 First Light, while co-owner and chief creative officer Christian Elverdam is described as being “really close to Project Fantasy with regard to creative vision and approach.” This division is not accidental. It mirrors the company’s twin ambitions: to deliver a polished, established franchise experience and to incubate a world that might redefine the studio for a decade. Lallier underlined that IO has always been excited about original IP, listing Freedom Fighter and Mini Ninjas as proof of that lineage. In her telling, 007 First Light is the only game in an established franchise. The Kane & Lynch games, once defining pillars of the studio’s grittier early output, go unmentioned. The omission is telling. A studio looking to the future is quietly sidelining its past of brash, mature action in favor of a fantasy realm.

two men sitting at a table with a board game
“Something that IO is well established for is always coming with different game experiences,” Lallier said.
  • Freedom Fighter
  • Mini Ninjas

The Online Multiplayer Gamble

Project Fantasy was announced in 2023 as “an online fantasy RPG,” a “world and game built from the core to entertain players and expand for many years to come.” Whether the final form is a massively multiplayer world or a smaller shared space remains unknown. What is clear is that IO Interactive Project Fantasy enters a landscape littered with costly failures. The source article itself points to a string of high-profile online multiplayer projects that struggled, including Amazon’s New World, BioWare’s Anthem, Sony’s Concord, and even Destiny 2, a game that lived through multiple near-death resets. These are not marginal indie experiments; they are big-budget gambles that torpedoed studio roadmaps. That IO chooses to invest in a genre where the financial drag can be existential, while simultaneously nurturing a licensed single-player phenomenon, deserves pause. The artwork on the walls, depicting an elf, human, and dwarf gazing out from a cave at a lush, mountainous expanse, carries the caption “Looking for more!” , a direct nod to the group-finding calls that define persistent online communities.

A Crowd of Fallen Worlds

  • Amazon’s New World
  • BioWare’s Anthem
  • Sony’s Concord
  • Destiny 2

IO Interactive Project Fantasy Takes Shape

Despite the silence since the 2023 announcement, the project has been steadily growing. Lallier told the visiting journalist that work began “post-Covid,” aligning with a 2021 rumour that IO was exploring a fantasy game. That timeline suggests more than three years of pre-production and prototyping before the team reached its current scale. The website remains sparse, holding only the original statement and a single piece of art, but the studio visit painted a different picture: active animation, creative direction under Elverdam, and a message that IO Interactive Project Fantasy is “really, really close to our heart.” The careful guarding of information while development ramps up is a hallmark of studios that understand how quickly online-world hype can reverse. IO appears to be learning from the very failures the industry has catalogued, choosing to show nothing until the world can stand on its own.

The Leadership Pairing

The separation of duties between Abrak on Bond and Elverdam on fantasy creates a clear internal narrative. One leader stewards a known quantity, the other charts an unknown. This dual structure might allow IO to operate two distinct creative pipelines, each insulated from the other’s pressures. If Project Fantasy needs years more to find its footing, 007 First Light can keep the studio financially buoyant, especially with a planned stream of post-launch experiences. Lallier confirmed that the Bond live team will mirror the Hitman approach of steady content drops, addressing launch issues and extending the game’s lifespan. In that context, Project Fantasy can mature at a deliberate pace, avoiding the rushed launches that sank Anthem and Concord.

What Comes After The Credits Roll

For now, the studio’s public focus is squarely on 007 First Light. Lallier emphasized that “at the moment, really, the focus of the studio is launching 007 First Light,” and Project Fantasy discussions are deliberately held back. But the existence of a large, active team, the artwork glimpsed, and the statement that the fantasy RPG is bigger than Hitman’s team, all signal that the studio’s next identity is already being forged in Brighton and across Europe. The strategic bet is unmistakable: a publisher-backed, multiplayer online fantasy world built from scratch, contending with a genre that has humbled some of the industry’s best-resourced studios. The payoff, if IO Interactive Project Fantasy lands, could be a perennial revenue engine that frees the company from the cyclical pressure of licensed instalments. Whether it becomes a landmark or another logged-in ghost town will depend on execution that remains years away. For now, as 007 First Light adds new missions and players chase the endgame, the fantasy team keeps building a world that, in words the source carries from lead sound designer Joshua Smith, “doesn’t exist in the space, currently.”

K
Written by
Kai Nakamura

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