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3 July 2026ยท5 min readยทBy Kai Nakamura

Cosmic Division: What to Expect

Former Housemarque director Harry Krueger launched Cosmic Division, a new studio aiming for sustainable, long-term development.

Cosmic Division: What to Expect

Keep an eye on Cosmic Division. It's a new studio founded in Helsinki this past May. Harry Krueger, a veteran director who previously worked on titles like Returnal and Nex Machina, leads the team. But the group, alongside co-founders Henri Mustonen and Mika Laaja, is setting out to do things differently in an industry that often favors quick burnout over long-term stability.

Building for the long haul

You've likely seen countless studios rise and fall. It's a brutal cycle. Too often, the pressure to grow quickly leads to projects that lose their identity, becoming hollow shells of what they could have been. But Cosmic Division wants to break that cycle by staying lean and focused. The goal here is simple. They want to create a studio that lasts, rather than one that simply flashes for a moment before fading away, so they're building something that can endure.

Real talk: growing too fast is often a trap. It's a trap they know well. When a team gets too large, management overhead can swallow up the creative energy that makes a game special, and they watched how AAA development can get bloated. So they're choosing a different path.

A philosophy of subtraction

Harry Krueger explains that great design often comes down to what you choose to cut, not just what you add. It's subtractive design. But by setting strict boundaries early on, the team hopes to avoid the late-stage compromises that lead to mediocre results, so they can focus on craftsmanship and execution instead of just chasing scale.

Cosmic Division: What to Expect
As Harry Krueger states, "The goal isn't to build something that burns brightly for a few years and disappears. The goal is to build the forever studio, something that endures.

You're wondering what this means for their first game. It's refinement. They're taking the lessons learned from years of making intense action titles and applying them to a fresh, lean production, but they want to deliver something you will recognize as their work. So they'll keep you surprised with enough new territory.

What this means for players

You might be asking if this change in approach actually matters to you. It does. A sustainable studio is more likely to stay true to its creative vision, so when developers aren't forced to chase infinite growth, they get the breathing room to make the game they actually want to play. Here's what they're prioritizing right now.

  • Building a small, high-quality development team.
  • Managing project scope to avoid unnecessary bloat.
  • Maintaining a healthy financial runway for long-term stability.
  • Prioritizing creative talent over complex internal processes.

The move toward quality

Krueger believes quality isn't about a secret formula. It comes down to the hard work of the people in the room. But by keeping the team small and the goals clear, they're betting that they can produce something better than a massive team bogged down by inefficiency. It's a bet on focus.

Challenging the standard model

The industry is full of studios trying to make their magnum opus on the very first try.

Market Context: According to Newzoo, 90% of new game revenue in 2023 was captured by just 43 titles.
That pressure rarely leads to success. But this team is staying grounded and resisting the temptation to over-reach, aiming for a steady pace so they can produce consistently good work instead of risking everything on a single, massive swing that might not connect.

Looking toward the horizon

So what should you expect? Expect a studio that moves with intention. But it's not just about making a game. They're currently establishing their foundations and finding the right partners to support their vision, which is a slow and steady start built on specific, hard-won lessons from the AAA space. It's about creating a place where that game can be made properly, without the common pitfalls of excessive scale.

Their success hinges on whether they can execute that vision. But for now, they're doing something rare by prioritizing their studio's health so their creative voice remains clear. Watch them. They're in it for the long game.

Frequently Asked Questions

Who founded Cosmic Division and what is their background?

Cosmic Division was founded in Helsinki this past May by Harry Krueger, Henri Mustonen, and Mika Laaja. Harry Krueger is a veteran director who previously worked on titles like Returnal and Nex Machina.

What is the main philosophy behind Cosmic Division's approach to game development?

Cosmic Division embraces a philosophy of subtraction, focusing on what to cut rather than add, and prioritizes staying lean to avoid the bloat that comes with rapid growth. Their goal is to build a 'forever studio' that endures by managing project scope and maintaining a healthy financial runway.

How does Cosmic Division plan to ensure long-term stability for the studio?

The studio aims to stay lean and focused, avoiding the trap of growing too fast, which can increase management overhead and stifle creativity. They are building a small, high-quality development team, managing project scope, and maintaining a healthy financial runway for long-term stability.

What does Cosmic Division's first game intend to deliver to players?

Their first game will involve refinement, taking lessons from years of making intense action titles and applying them to a fresh, lean production. It will deliver something recognizable as their work while also surprising players with new territory.

Why does Cosmic Division's sustainable approach matter to players?

A sustainable studio is more likely to stay true to its creative vision, giving developers the breathing room to make the game they actually want to play. This means players can expect quality and consistency without the compromises that come from chasing infinite growth.

K
Written by
Kai Nakamura

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